All right.
So today I'm going to introduce some parts and properties by building a little shack.
But before I do that, let's go ahead and change our background.
I'll show you how to change it to dark if you want, go to this file right here, studio settings and
then search for just do a search and we're going to search for theme.
Here's theme mindset is dark.
Yours probably says default, which is also the same as light, right?
It's like that.
If you go here dark now, you can choose whether you want dark or light.
Dark is kind of the cool thing to do now, but pick whatever you want.
All right, now let's go to my games.
We did this in the last video.
This right here is a place that Roblox gives you.
It's got a lot of cool stuff in it.
You can check it out, but we're going to go to my first game.
Open that up.
And it's just a terrain with a ball in it, in case you didn't do the last video.
All right.
See that ball?
I'm going to delete it.
Right click delete.
Now I want to make sure home is selected.
I don't know if you notice, I had model selected.
Go to home.
Right?
And now right here I had this cylinder selected.
I want a block.
Right.
So I hit that little arrow block.
Cool.
Now we've got a block in the world, right?
I'm going to call this floor and I want my floor to be bigger.
Well, I can do that with a scale button.
I can make this bigger.
That's the x.
The red is the X, the blue is the Z.
And the why, of course, is the height.
Right.
But that's not very precise.
Let's make this a precise floor, a precisely sized floor.
So with floor still selected, let's go down to size.
Open that up on the x.
I'm going to make that 15 studs.
Stud is a arbitrary roadblocks unit.
Your character is about five studs high.
That'll give you a reference.
Y I'm going to do 0.5 thin floor.
Z, I'm going to do 15.
There we go.
We got little square, but it's not quite on the ground.
See that?
Let's go to move now.
If I'm going to move it, it slides into the ground.
I don't exactly know where the ground is.
I can do this collisions and it'll bump into the ground.
That's kind of handy.
It'll actually push through the ground if you push hard enough.
Right.
There you go.
Now, let's go ahead and put this in the center of the world.
Right.
How do you know where the center is?
Well, it is X and Z.
Zero zero on the X and zero on the Z.
But if you go to position on your floor, all you have to do rather than trying to line it up is put
a zero for your X and zero for your Z.
Now that's centered in the world.
If you enter the world now, you're going to land right on it because you enter at the zero zero on
the X and the Z by default if you don't have a spawn location.
Cool.
So we got this for here.
Let's change the color.
Let's go to brick color.
Brick color is named colors.
This color right here is the same value, but it's the ggb values.
Right?
Or you actually have a few.
Yeah.
The hue, saturation and value and you have HTML colors if you're a web person and then you can just
pick those.
I do the named colors, click brick color boom.
I'll get that one burnt cyan and I want the material to be It's plastic.
Now let's make a wood planks.
Cool wood planks.
All right, now my collisions are on.
I think I'm going to turn collisions off while I do my building until I need it.
I'm going to do a controlled RD.
Or I could right click and do duplicate control D and now I have two floors.
Let's name one of those floors.
A roof.
r0of cool banes.
All right, now we want it to be kind of high.
We don't know how high.
I think I'm going to make it ten studs high.
So the floor on the position for the Y is 10.25.
If I go to my roof, I just need to make that 20.25.
Sway.
All right.
Let's go ahead and make this on an angle.
So we need to go to rotate and rotate has these little snap to grids.
Right.
And you might actually have snapped grids when you're moving things.
Mine's smooth.
Let me show you how to change that.
I'm going to do a control Z to undo that.
Let's go to model and here's your snap to grid under model.
So for rotate, I have this snapping at five degree increments, right?
For a move, I have it snapping at zero studs.
You can also just uncheck that.
Right.
I don't like it to snap on the move.
I do like it to snap on my rotate.
So go ahead and put it at five degrees or whatever you would like hit the rotate and let's go 1 to 10
degrees.
If we go to our roof and we look at orientation, we could see that the Z change by ten degrees.
Nice.
All right.
Let's add some more parts.
Let's go to home.
See this part?
Hit the arrow at a cylinder.
That's going to be our support.
Let's call it support.
There we go.
SW up r t.
If your collisions are on, you might not be able to change.
On rotate.
So make sure collisions are off because it'll bump into the floor.
All right, let's move this.
I want to move this by hand and move this here.
We'll move this here.
I'll move it up.
And I want this to bump into the floor so I'll turn collisions on hit scale.
Boom bumped into the floor.
All right.
Let's go ahead and turn clearance off because now I'm going to move it up into the roof.
But I want to go into the roof because I don't want that gap there.
See that?
There we go.
Let's change the color.
Let's go to brick color.
Make it that burnt sienna.
And then for material, I am going to make it wood instead of wood planks.
I'm going to do a controlled deed, a duplicate in place.
If your thing popped up here or something, it means your collisions are on.
Right.
I'm going to hit the move.
This is dragged out here.
What I have that, unlike the second board, doesn't quite work out.
Oh, yeah.
There we go.
Second board.
Cool.
Let's control D again to make another one.
Oh, man.
It's sticking through the roof.
Scale.
Sway control de and drag this down.
There we go.
Now, if I enter the world, this is going to fall apart.
Unfortunately, we didn't attach it in any way.
We just put the parts there.
Bummer.
Right.
There's my little guy.
Let's.
Let's fix that.
Let's go ahead and select floor shift.
Select the last support and now everything selected.
You could change all of those properties at once.
Let's go to Anchored.
Hit that anchor button and now it's not going to move.
Nice.
All right, let's change where we spawn in the world.
Hit the stop.
Go to model spawn.
And I want my spawn there.
I want my spawn here right in front of the shack.
I don't want to see the spawn.
Right.
And I don't want to feel the spawn.
I want it to be, like, invisible.
And nobody even touch it.
Nobody be able to touch it.
Let's go open spawn location, get rid of the decals, select the spawn location again, and then go
to transparency.
Transparency, zero 0%.
Transparent, one is 100% transparent.
And I don't want people to step up on it.
So what I'm going to do, it is anchored by default because there's a small location.
Make sure when you turn can collide off anchor it is on so it doesn't fall through the ground can collide
is the game version of the collisions.
That's the build tool but in the game it can collide is off.
You cannot collide with the part.
You'll run right through it.
That's what we want now.
When we join the world, hit the play button.
It's tiny because we had the model selected right here.
If you do home, then you had that big button turned into a stop.
See that?
We we entered the world right here.
We can't even tell there's a spawn location there and our shack is standing is not falling.
Cool, Banes.
All right, so what else should we do?
I think we're about done.
Let's go ahead and make this into a model.
I didn't do this, and this is a remake of the last video, but we'll go ahead and do that in this video.
So I select that floor shift, select the support right click group.
That's a model.
It's basically a fancy folder.
It's actually a subcategory of folder.
Let's call this shack.
All right.
There we go.
Now we'll go ahead and hit the file, publish to Roblox.
And now my first game is updated.